Search results for '9 early'

  1. Eduporium Weekly | Pros And Cons Of Esports In Schools

    Eduporium Weekly | Pros And Cons Of Esports In Schools
    Aside from the likely guarantee that both parents and administrators will be skeptical, there could be a handful of possible issues with starting a school esports program. Ultimately, however, there truly are a long list of positives associated with interscholastic esports, like students building career skills, becoming part of a community, and fostering new relationships with peers.
  2. The Importance Of MakerEd And The Role Of School Librarians

    The Importance Of MakerEd And The Role Of School Librarians
    As the Maker Movement continues to influence early education, K–12, and even higher education, many times, it is school librarians who’ve helped to create these hands-on STEAM experiences. So, we’ve compiled this white paper with tips on leveraging library environments in designing unique and active lessons, measuring success in school makerspaces, and more.
  3. 6 Coding Languages That Your Students Can Learn

    6 Coding Languages That Your Students Can Learn
    While computer code certainly can be powerful, it doesn’t necessarily have to be complex. Starting with core languages designed to ease children into coding, they’re often just as effective as those they would use in mastering more challenging elements. In fact, some of the best for helping them build a foundation are graphical or icon-based and various block-text hybrids.
  4. Tips & Tricks | The Ozobot Evo Robot

    Tips & Tricks | The Ozobot Evo Robot
    Students can program with their Evo in two unique ways: screen-free using color codes, markers, and paper or using the OzoBlockly environment on a device. Plus, for STEAM teachers, the Ozobot Classroom LMS offers them an incredibly smooth instructional experience and it’s super helpful when it comes to tracking student progress and monitoring their assignments.
  5. Our Top Eight STEAM Picks For Theater Classes

    Our Top Eight STEAM Picks For Theater Classes
    Integrating the arts with elements of science, technology, engineering, and mathematics often means that students can access more opportunities to think creatively and discover their passions. As STEAM solutions become increasingly prevalent in schools, including in arts and humanities classes, we’ve pinpointed eight of the most helpful tools for your theater students.
  6. STEM And SEL In Classrooms: Exploring The Relationship

    STEM And SEL In Classrooms: Exploring The Relationship
    Starting with teaching skills like creative problem solving, persistence, and collaboration, merging these two key elements of education can really help students learn to enjoy the productive struggles they’ll likely face in a tech-driven world. So, we’re exploring how teachers can combine SEL, EdTech, and the right attitudes to help kids become well-rounded problem solvers.
  7. Meet The New Student, ChatGPT: Adapting To AI In Education

    Meet The New Student, ChatGPT: Adapting To AI In Education
    ChatGPT’s vast knowledge base and uniquely effective imitation of human writing styles make it a powerful tool for both educators and students. But, as a lot of students employ ChatGPT as a homework aid, some educators are wondering whether its disadvantages outweigh its uses. Let’s see what ChatGPT can—and can’t—offer to kids in 21st century education.
  8. Eduporium Weekly | Using Mixed Reality In Education

    Eduporium Weekly | Using Mixed Reality In Education
    Though technologies like mixed reality, VR, and AR may initially have been for entertainment or gaming, it didn’t take long to realize that they can also impact education—especially by helping today’s teachers more effectively engage and excite students. So, this week, let’s explore the different forms of immersive technology and how they can help enhance STEM learning.
  9. Using The EdSketch Pen Holder In Edison Robot Programming

    Using The EdSketch Pen Holder In Edison Robot Programming
    The EdSketch add-on for the Edison Robot is a low-tech STEAM accessory that allows students to program Edison to draw or write. Like the EdCreate Packs, the EdSketch Kit is a super engaging and beneficial expansion kit that helps you scale up any Edison Robot lesson. Easily add an artistic component to coding or illustrate a concept related to the
  10. Eduporium Weekly | Creating An Esports STEM Curriculum

    Eduporium Weekly | Creating An Esports STEM Curriculum
    Besides opportunities to participate in something they are truly passionate about, kids can also learn more about things like how esports has become this popular and some of its potential benefits and drawbacks. Also, some of the cons of esports in schools might be fairly obvious but in connecting them to their own personal experiences, students can learn a lot.

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